
Its save points refill your characters health, but they dont reset the areas enemies. On a similar note of accessibility, Fallens variant of Dark Souls bonfire save system is a good deal less punishing, while still trading on the same philosophy of rinsing and repeating your way to victory. While LotFs combat does require a sharp observation of attack windows and frame-perfect evasion, its melee battling is flowing, fluid and combo-friendly, where Dark Souls can be altogether more staccato. The games devs are also citing Street Fighter and Tekken as inspirations, and theyre entirely right to do so. First of all theres the fighting game influence. Last but not least, dont forget about the spells.You wont notice the differences at first, but a decent gameplay session-like the one I heartily enjoyed today-will show them up.

If you have an excessively hard time with it, take a break and make a warrior, invest some points in magic, use your gauntlets, its the easy way out of everything, then when you feel more at ease with how the game works you can come back to the rogue and enjoy the finer aspects.Įxperiment a bit to find out something that you find easier to play and stick with it, i think that the trick with this game is finding a good entry point for your particular playstyle. Rogue is a wonderful class but its hard to get into. Or use staff and buckler for a more versatile runaround.

Or switch to daggers and do the timed combos, the "weak, weak, strong, strong" combo of my starting rogue does the same damage as my NG+ hammer warrior. I would not recommend Rogue for the first playthrough unless you are really hardcore.Īs a rogue you have to be flexible, switch to one-hand and buckler when you need to parry (parry is a very powerful tool against slow attacking strong mobs).
